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Arduino contents

Arduino

Arduino is a microcontroller board and a programming environment designed so that a circuit can sense the world —light, distance, temperature, a key press— and respond to it: switch something on, move it, show a reading.

Each lesson has its own page, with the parts list, how it works, the wiring table, the annotated code and what to check when something doesn't respond. The glossary says, in two sentences, what each component does and how it connects.

An Arduino Uno wired to a breadboard and a 16×2 LCD screen that reads “HOLA, MUNDO”.

Roadmap

Before you start

  • An Arduino Uno or compatible board, with its USB cable.
  • The Arduino IDE installed. Lesson 1.1 explains how to get it ready.
  • No programming or electronics background required. If you already know some C, C++ or JavaScript, you'll go faster.
  • No board yet? Almost every lesson can be built in a simulator.

Component glossary

The essentials of each part: what it's for and how it connects. Every lesson links here to the components it uses.

Open the glossary

Resources